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P-Dawg98
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    Eli's Game Devolpment Blog

    Poll

    What Game should I *create* (and I use that term loosely) next?

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    Eli's Game Devolpment Blog - Page 25 Bar_left29%Eli's Game Devolpment Blog - Page 25 Bar_right [29%] 
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    Total Votes: 7
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    Cool Re: Eli's Game Devolpment Blog

    Post by >-(__.)<(Whale!) Fri Dec 16, 2011 9:16 pm

    Eli's Game Devolpment Blog - Page 25 Iaza18088129216000
    Foxy Loxy goes flap-flap-flap-flap
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    Cool Re: Eli's Game Devolpment Blog

    Post by >-(__.)<(Whale!) Fri Dec 16, 2011 9:17 pm

    Eli's Game Devolpment Blog - Page 25 Iaza18088196231900here
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    Cool Re: Eli's Game Devolpment Blog

    Post by tuxlord123 Sat Dec 17, 2011 5:41 pm

    Eric Hopefully I will get up the map editor tomorrow so you can make levels for testing. I got the enemy sprites to appear! YAY!
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    Cool Re: Eli's Game Devolpment Blog

    Post by tuxlord123 Sun Dec 18, 2011 2:58 pm

    Crap. I forgot to tell you guys I needed a spritesheet for the enemys (Similar to that of the player). To save time it doesen't need to be animated.
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    Cool Re: Eli's Game Devolpment Blog

    Post by >-(__.)<(Whale!) Sun Dec 18, 2011 3:23 pm

    Well they DO have to be animated, Elly, because I already went through the trouble to animate, like, 3 or 4 of ethem so it's not really fair to waste that work. Btw what do u mean by spritesheet? because I already have some spritesheets of each animation...you mean all of them together?
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    Cool Re: Eli's Game Devolpment Blog

    Post by tuxlord123 Sun Dec 18, 2011 3:45 pm

    Oh. I didn't know you were already working on it. You don't have to waste work you already have I just wanted to make sure you guys didn't have to work so hard :p

    As for the sprite sheet it needs to be like this: (In a grid like fashion)
    Frame 1 Frame 2 Frame 3 Frame 4
    Row one is facing right.
    Row two is facing down.
    Row three is facing left.
    Row four is facing up.
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    Cool Re: Eli's Game Devolpment Blog

    Post by >-(__.)<(Whale!) Sun Dec 18, 2011 3:54 pm

    Oh they have to face all directions? haha I wasn't thinking about that. X)

    Um how about for now we just make them lamely face one direction? We can make it better in the final version.
    Btw I just made our last enemy. It's a crab+fish for the water ground...
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    Cool Re: Eli's Game Devolpment Blog

    Post by >-(__.)<(Whale!) Sun Dec 18, 2011 3:58 pm

    crap iaza's down. I can't upload it! Crying or Very sad
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    Cool Re: Eli's Game Devolpment Blog

    Post by >-(__.)<(Whale!) Sun Dec 18, 2011 4:00 pm

    Eli's Game Devolpment Blog - Page 25 Pinscerfish
    Here's the frames. Imma call it a Pinscer Fish. Smile U like?
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    Cool Re: Eli's Game Devolpment Blog

    Post by >-(__.)<(Whale!) Sun Dec 18, 2011 4:06 pm

    Eli's Game Devolpment Blog - Page 25 2af248ba4c
    I found a crappy-quality website that kind of animates...anyways this should just help you get a visual. As soon as Iaza's up I'll use that.
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    Post by >-(__.)<(Whale!) Sun Dec 18, 2011 4:09 pm

    *gasp*None of my old pictures from iaza are showing. I guess that site's really glitching up today. [official complaint]
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    Cool Re: Eli's Game Devolpment Blog

    Post by >-(__.)<(Whale!) Sun Dec 18, 2011 4:23 pm

    Elly why'd u leave? Sad now im all alone. and i have no idea what to do now. X)
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    Cool Re: Eli's Game Devolpment Blog

    Post by ZoruaTheAether Sun Dec 18, 2011 4:40 pm

    Hmm I think that it probably would've been better to just sprite the four directions and skip anis. I was going to say something about it but I I figured you ( Kristen) wouldn't listen :P
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    Cool Re: Eli's Game Devolpment Blog

    Post by tuxlord123 Sun Dec 18, 2011 4:42 pm

    I'M HERE!
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    Cool Re: Eli's Game Devolpment Blog

    Post by tuxlord123 Sun Dec 18, 2011 7:02 pm

    Need a real quick battle sequence 640x480 pixel image. Animation would be nice
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    Cool Re: Eli's Game Devolpment Blog

    Post by tuxlord123 Sun Dec 18, 2011 7:42 pm

    What are we doing for the maths in permutations, combanations, theoretical probability and compound probabilit?
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    Cool Re: Eli's Game Devolpment Blog

    Post by >-(__.)<(Whale!) Sun Dec 18, 2011 10:23 pm

    ZoruaTheAether wrote:Hmm I think that it probably would've been better to just sprite the four directions and skip anis. I was going to say something about it but I I figured you ( Kristen) wouldn't listen Razz
    I might have if I hadn't already animated all that crap. x\
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    Cool Re: Eli's Game Devolpment Blog

    Post by >-(__.)<(Whale!) Sun Dec 18, 2011 10:31 pm

    tuxlord123 wrote:What are we doing for the maths in permutations, combanations, theoretical probability and compound probabilit?
    Okay, YOU deleted that. Rolling Eyes Evil or Very Mad

    Umm, I'll try to remember.
    Theoretical Prob: Probability that an enemy will appear on screen.
    Compound Probability: Probability that TWO enemies will appear in battle. (ex: That it's a Snail-turtle AND a Foxy Loxy (we REALLY need names for these guys!))
    Combination: You can get nothing, a coin, or a diamond at the end of a battle. There are two 'slots'. So, like, you can get a coin and a coin, or a diamond and a coin, or a diamond and nothing, or nothing and nothing. There are 6 combinations you can get. Will that work, Elly? Can you do that??
    Permutation: We had something...but I forget it. Ideas? THIS IS WHAT HAPPENS when you delete the work we did. *facepalm*
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    Cool Re: Eli's Game Devolpment Blog

    Post by >-(__.)<(Whale!) Sun Dec 18, 2011 10:42 pm

    ENEMY LIST~
    (names subject to change. ideas wanted needed.)
    Pinscer Fish:
    Eli's Game Devolpment Blog - Page 25 Iaza18088185114200Eli's Game Devolpment Blog - Page 25 Iaza18088131029800
    Foxy Loxy:
    Eli's Game Devolpment Blog - Page 25 Iaza18088123196000Eli's Game Devolpment Blog - Page 25 Iaza18088115161900
    Turtle Snail
    Eli's Game Devolpment Blog - Page 25 Iaza18088138696900Eli's Game Devolpment Blog - Page 25 Iaza18088189541600
    Mantironya
    Eli's Game Devolpment Blog - Page 25 Iaza18088141901700Eli's Game Devolpment Blog - Page 25 Iaza18088191220500
    Honey Bunny Bee
    (Rachel needs to finish this)


    Just putting that all in one place. Smile
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    Cool Re: Eli's Game Devolpment Blog

    Post by tuxlord123 Sun Dec 18, 2011 11:54 pm

    DERz
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    Cool Re: Eli's Game Devolpment Blog

    Post by tuxlord123 Mon Dec 19, 2011 12:08 am

    http://elis-games.webs.com/Index.htm
    Current RPG version is available for download on the left sidebar. I should get the map editor up too.
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    Post by >-(__.)<(Whale!) Mon Dec 19, 2011 7:14 pm

    Elly ugh I can't download it it wants me to buy something called WinZip.

    Quick Question: if I made the animation backstory thing in the beginning, would it be easy or really annoying to put it in? I want to do something but not if it's too hard cuz u told me not to.
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    Cool Re: Eli's Game Devolpment Blog

    Post by >-(__.)<(Whale!) Mon Dec 19, 2011 7:15 pm

    Actually I'll make one anyway. Adding it in now is optional. You can put it in later for the finished version.
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    Cool Re: Eli's Game Devolpment Blog

    Post by tuxlord123 Tue Dec 20, 2011 12:23 am

    I'm soooooooo sorry!!! I didn't quite finish!!! But I think it is semi-presentable. Definitely A-worthy! That is if she recognizes how much effort I put into this! Basically what happens is you touch an enemy and it takes you to the battle screen. Here it is an extremely fast speed for some reason (Sorry!). I tried to fix it but I can't tonight. Guess it will just have to do. I will think of the math aspects right now.
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    Cool Re: Eli's Game Devolpment Blog

    Post by ZoruaTheAether Tue Dec 20, 2011 6:10 pm

    On the Win-Zip thing Kristen, the file is a .zip . You'll need Win-Zip to read the file. You don't need to buy it, just take the free trial and keep pressing 'Buy Later' when it asks you to buy it :P That's what I do lol Or, that might be Win-Rar.

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    Cool Re: Eli's Game Devolpment Blog

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